If stuttering is occurring during netplay that isn't cause by graphical settings on either player's end, it's most likely packet loss, jitter etc. High latency can cause delay whilst still providing a smooth experience. A bad speed test result, however, can be illustrative, for example when other users on your local network are consuming a great deal of your bandwidth.Īlso remember that stutter is not necessarily related to latency or ping (the bars you see when playing online). Similarly, what your computer or ISP states as your network speed has very little relevance. Speed tests primarily test bandwidth, of which Soulcalibur VI consumes very little. It's a common misconception that if you've got a good speed test result you musn't be the cause of network lag. In other words, sometimes it's not on either player's end, but in the middle due to poor infrastructure / routing in between. Interconnectivity between you and your opponent is impaired unrelated to either player's local configuration.You or your opponent's network configuration is sub-optimal.Your opponent is lagging due to their graphical settings (if one player drops frames, no matter the cause, the other will too).If you're experiencing stuttering / lag and you've already established that it isn't being caused by your graphical settings, it could be one of the following: By doing so, you're training in an environment that's similar to both netplay and offline PS4. This will bring your PC more in line with the increased input lag of PS4. If you intend at some point to compete in a local tournament using PS4, I recommend using the 'System Settings' menu in Training Mode to simulate '5 Bars'. Consider addressing the cause of the interference or use wired. Please note that some players report inconsistent input lag using DS4 on Bluetooth, likely caused by interference from other wireless devices. For more information, please see inputlag.science Using your DS4 in Bluetooth mode rather than wired has significantly less input lag. Generally speaking most computer monitors will have significantly less lag than TVs. Setting your monitor to 'Game Mode' or similar can reduce input lag further, at the potential cost of image quality. While you're in the Control Panel, also make sure that V-Sync is set to 'Use the 3D Application Setting'.ĪMD drivers have a similar setting, the configuration of which is not presently covered in this guide. Set to 'Low' ( Ultra is actually worse).Ħ. Find a setting entitled 'Low Latency Mode'. If it's not present you'll need to add it.ĥ. In the drop-down menu under 'Select a program to customise', select Soulcalibur VI. V-Sync increases input lag by at least 1 frame.Īlthough Windows 10 DWM purportedly no longer interferes with game performance / input lag, I still recommend setting the game to run in full screen in the in-game graphics configuration menu.įor nVidia GPUs, the following procedure may reduce input lag further.Ĥ. Set V-Sync to 'Off' in the in-game graphics configuration menu. Note that the below information pertaining to V-Sync may not be as relevant for those using a monitor with adaptive sync this guide does not cover configuration for adaptive sync. With the right settings, input lag on PC can be as low as ~2.5 frames.
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